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Cliff Hangers
ROLE
Technical Lead
ENGINE
Unreal Engine
PROJECT TYPE
Group
YEAR
2026
GENRE
Party | Platformer
This project was developed over an eight week period for my senior CGD (Collaborative Game Development) at the University of Staffordshire.
I worked as the technical lead throughout development, responsible for core systems including:
- Multiplayer Logic, I fully implemented the multiplayer logic for that project in weeks 1 and 2. This allows up to four players to join a lobby, select their character model and load into the gameplay level.
- Building Logic, I implemented 'fake' cursors that are controlled by gamepad joysticks allowing for multiple different players to be building the level at once. I created the placement system that allows players to place platforms and traps onto the grid.
- Running Logic, I setup the switching between states and ensured a full gameplay loop was functional. I created base trap functionality which was expanded on by other members of the team to create full loot pool. I also handled all resetting and round change logic.


