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Cliff Hangers

ROLE

Technical Lead

ENGINE

Unreal Engine

PROJECT TYPE

Group

YEAR

2026

GENRE

Party | Platformer

This project was developed over an eight week period for my senior CGD (Collaborative Game Development) at the University of Staffordshire.

I worked as the technical lead throughout development, responsible for core systems including:

- Multiplayer Logic, I fully implemented the multiplayer logic for that project in weeks 1 and 2. This allows up to four players to join a lobby, select their character model and load into the gameplay level.

- Building Logic, I implemented 'fake' cursors that are controlled by gamepad joysticks allowing for multiple different players to be building the level at once. I created the placement system that allows players to place platforms and traps onto the grid.

- Running Logic, I setup the switching between states and ensured a full gameplay loop was functional. I created base trap functionality which was expanded on by other members of the team to create full loot pool. I also handled all resetting and round change logic.

© 2026 Toby Morgan. All rights reserved.

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