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Dockside Drift

ROLE

Technical Designer

ENGINE

Unreal Engine

PROJECT TYPE

Solo

YEAR

2026

GENRE

Racing | Arcade

This project was developed over a sixteen week period for the Game Development Project module at the University of Staffordshire.

I designed and programmed all of these systems needed to create a playable racing game prototype. Some of the core systems developed include:

- Custom Vehicle Physics, I focused on implementing my own vehicle physics which allows players to navigate the track. Base acceleration, breaking and steer inputs are present here as well as a highly developed drifting system that creates a skill curve and level of mastery to the project.

- Dynamic AI Enemies, I developed enemy vehicles that utilise traces and splines to navigate their way around the track ensuring they successfully make corners, steer around each other and the player. They also feature varying aggression levels which determine how hard they take corners.

- Multi-Scoring, I developed a system where points are awarding depending on both race finishing position and the position in a leaderboard of coins collected. This design was intended to allow players of all skill levels to have a fighting change while in the race.

© 2026 Toby Morgan. All rights reserved.

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