Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Dockside Drift
ROLE
Technical Designer
ENGINE
Unreal Engine
PROJECT TYPE
Solo
YEAR
2026
GENRE
Racing | Arcade
This project was developed over a sixteen week period for the Game Development Project module at the University of Staffordshire.
I designed and programmed all of these systems needed to create a playable racing game prototype. Some of the core systems developed include:
- Custom Vehicle Physics, I focused on implementing my own vehicle physics which allows players to navigate the track. Base acceleration, breaking and steer inputs are present here as well as a highly developed drifting system that creates a skill curve and level of mastery to the project.
- Dynamic AI Enemies, I developed enemy vehicles that utilise traces and splines to navigate their way around the track ensuring they successfully make corners, steer around each other and the player. They also feature varying aggression levels which determine how hard they take corners.
- Multi-Scoring, I developed a system where points are awarding depending on both race finishing position and the position in a leaderboard of coins collected. This design was intended to allow players of all skill levels to have a fighting change while in the race.


