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Twin Flames

ROLE

Technical Designer

ENGINE

Unreal Engine

PROJECT TYPE

Group

YEAR

2025

GENRE

Puzzle | Co-op

Twin Flames is the project I developed alongside 27 others during my Junior Collaborative module at the University of Staffordshire.

I fully developed key systems of the project including:

Duel Inputs - An input set-up that would allow multiple players to input different actions on the same input device (in this case a keyboard). The main inspiration designers asked for was Fireboy and Watergirl.

Multiplayer Camera - A camera system that dynamically moves to stay in the centre between the two characters at all times and zones using a spring arm to dynamically zoom. This means that both players will stay in shot at all times.

Base Interactable - The parent class for all interactable in the project, this is linked up to the character interaction input and is able to be connected to an child class of a base triggerable to call it's corresponding functionality.

Base Triggerable - The parent class for all triggerable objects in the project, this class is linked up to the base interactable and includes events / functionality that is shared throughout various triggerable blueprints.

© 2026 Toby Morgan. All rights reserved.

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